Category Archives: Round-Ups

Links, Bonus Features, Thematic Randomness

Whatever it is, it can’t be that bad…

Long-time readers of the blog will know that I and the esteemed Brian Buckley are pretty big fans of Babylon 5. Babylon 5 is full of great characters and great character actors, and sadly over the years we’ve lost a number of them all far too soon. This week another member of the cast has “passed beyond the veil,” Jerry Doyle, who portrayed Security Chief Michael Garibaldi.

Garibaldi, like all the characters, could be funny, noble, and a pain in the ass, sometimes in the same scene. He makes mistakes, deals with real addictions and loss, and comes out on the other side a better person. In small tribute I thought I’d compile some of the best clips of Garibaldi over the years, most of which I’ve been seeing on Facebook over the last two days.

Jerry Doyle was actually briefly married to the woman who portrayed Talia Winters, though only after she’d left the show (something I didn’t know till my Wikipedia research today).

Probably one of the best known scenes in the first season, and still one of my favorites.

You wanna talk socks?

More Londo’s moment, but still a great scene.

Alright, my second favorite thing…

Funny the Doctor could never prescribe anything for Garibaldi’s hair loss.

Garibaldi kicking some corporate butt.

And taking down evil regimes even as a hologram.

This was how I imagine installing Windows 10 must have gone for some people.

Do not thump the book of G’Kwan!

And this one was being posted around yesterday. Never seen it before.

And lastly, our favorite God of Frustration…

So long Jerry. We will see you again in the place where no shadows fall.

PS. Couldn’t find the clip, but Scott Adams (of Dilbert) plays opposite Doyle in the Season 4 episode “Moments of Transition” (starting around 23:39).

Leave a comment

Filed under Round-Ups

Plenty of letters left in the alphabet

SPOILER WARNING… I GUESS?

The trailers for Star Trek Beyond have given a pretty strong indication that Pine-Kirk’s Enterprise kicks the bucket in this new movie, until the latest trailer just comes out and says it. The Enterprise has been destroyed.

As fans of the series know, this isn’t something new. Pretty much every iteration of Star Trek has an episode in which the ship blows up and everyone dies. Actually, if you’re a fan of The Physics of Star Trek, you can add any episode to the list that utters the phrase “Inertial dampers are offline”, because at the speeds they are usually traveling everyone would be a spot on the back bridge wall.

EnterpriseExplodes

Today I will attempt (and likely fail) to provide an exhaustive list of episodes in which the Enterprise (or the main ship/station for DS9 and Voyager) is destroyed.

TOS (none): Someone correct me if I’m wrong, but aside from “The City on the Edge of Forever“, in which the Enterprise just disappears because of an alternate timeline, we never see it blow up until Star Trek III: The Search for Spock, still one of the best explosion scenes of the series. Several Constitution class ships are destroyed in the TOS run, but never our main girl.

TNG:

  • Cause and Effect” – Ship blows up at the teaser and at every commercial break. We see Frasier as captain of a ship from the 23rd century.
  • Time Squared” – Seen through future Captain Picard’s log fragments. Especially love the effect of the ship being sucked backwards into a wormhole.
  • Parallels” – Worf keeps on slipping into alternate timelines including one in which he is married to Troi. Provides the impetus for their brief romance. Enterprise that blows up is one from an alternate timeline where the Borg have assimilated the alpha quadrant.
  • Yesterday’s Enterprise” – Technically we don’t see either C or D blow up, but C is being sent to its doom, and D is about to be destroyed with Picard at a flaming tactical.
  • All Good Things” – Several Enterprises are destroyed when trying to seal the breach in the universe, in the wrong order to prevent a time paradox (past, present, future *BOOM*).
  • Star Trek VII: Generations – Lursa and B’Etor are the ones who destroy the Enterprise, at the cost of their own lives. Not exactly what we expected of these characters. We get a saucer crash similar to what we’re seeing from Beyond, though a smoother descent. Data says “Oh, sh-t!” and Picard says the title of this post. Oh yeah, and Kirk dies (as the old joke goes with a bridge on him, instead of him on the bridge). If you read the old technical manual, this exact procedure for saving the saucer was detailed long before the movie came out.

DS9:

  • Visonary” – O’Brien is able to make jumps about five hours into the future because of… radiation poisoning? One of his future jumps shows the destruction of DS9 by an unknown (*cough* ROMULAN *cough*) attack. Past O’Brien dies, future O’Brien instead of winking out of existence jumps to the past and assumes past O’Brien’s life. All’s well…?
  • The Changing Face of Evil” – The Defiant is destroyed in battle with the Breen and Dominion ships. This event is fixed and the Defiant only reappears as the renamed USS Sao Paulo a few episodes later. A bold choice for bold Trek.

VOY:

  • The Year of Hell: Part 2” – My personal favorite. Voyager is attacked and battered over a long period. Janeway becomes increasingly driven and prone to taking unnecessary risks. Tuvok loses his sight. 7 of 9 becomes Tuvok’s caretaker and friend. In the final battle there’s a gaping hole in the front of the ship held only by a force-field before Janeway rams Voyager into a timeship to correct the timeline.
  • Deadlock” – A duplicate Voyager is created through … methods. Harry Kim dies when sucked out a hull breach. Harry Kim prime takes his place, along with baby Naomi Wildman. Duplicate Voyager blows up and somehow doesn’t destroy other Voyager occupying the same space.
  • Timeless” – Voyager crash lands on an ice planet after being thrown out of a quantum slipstream. 15 years in the future Harry Kim tries to save them by using Borg technology and a retrieved EMH. Cameo by Levar Burton. Another surprising Voyager highlight.
  • Course: Oblivion” – A duplicate Voyager created by their encounter with the demon planet eventually dissolves into nothing.

ENT:

  • Twilight” – In an alternate timeline (catching the trend?) the future NX-01 Enteprise is crippled (the bridge is ripped off which is kind of a cool effect) and later destroyed while simultaneously curing Archer of a brain disease caused by time-parasites. Archer is able to restore his memory and the past. Woohoo.

I’m sure there are more so please share in the comments.

1 Comment

Filed under Round-Ups

Ten Forward – Stone Trek

Apologies to Mr. Buckley. Back when I showed him these in college it nearly ended our friendship.

In this installment of “Ten Forward” (covering the Star Trek official and fan expanded universes), I thought I’d bring out a real “blast from the past,” Stone Trek by Brian Matthews.

BCCMagnetize

Stone Trek chronicles the adventures of James T. Kirkstone, Mr. Sprock, Dr. RcKoy and the rest of the crew of the stoneship Magnetize as they explore the galaxy while watching out for the deadly Kingosauruses.

StarJammin

As you can probably guess Stone Trek imagines Star Trek as a Flinstones style cartoon, complete with animals manning all important ship’s systems. The gags show a decent amount of knowledge of both shows, as well as numerous other sci-fi franchises including 2001 and Star Wars.

Highlights of the show included the two-part “Cave Man Trap” in which Captain Kirkstone must deal with a rock salt vampire in order to get Professor Crater to sign over two tickets to a planet “where the oceans are made of beer,” the Stone Trek version of the Firm’s classic Star Trekkin’, and the ways in which redshirt deaths are accounted for throughout the episodes.

DeadRedshirts

Only a few episodes were actually made, though the website features stills from potential future episodes and parody titles. The end credits show some of these as well, including a personal favorite of mine with pointy tribbles.

PointyTribble

By no means the cream of Star Trek fandom, but a rather unique take that oddly works. I could see Shatner fitting into the Fred Flinstone role quite naturally.

Anyone else watch this nonsense back in the day?

2 Comments

Filed under Round-Ups

10 Forward: DS9 – The Fallen (Video Game)

As a life-long Star Trek fan, there’s a lot to celebrate this year: a new movie, a new TV series, and the franchise’s 50th anniversary. For my own small contribution to the festivities I’ve decided to do a series of posts (one every week or two), detailing little-known corners of the franchise’s licensed (and fan-made) works. This week I’ll be covering the Deep Space Nine PC video game – The Fallen:

FallenTitle

Plot: In the last days of the Cardassian occupation of Bajor, a scientist named Terrel attempted to unlock the secrets of an orb of the Pah-wraiths, only to be forced to abandon the project when the orb became unstable. Six years later her secret lab is discovered aboard DS9 and forces within the Dominion, Cardassia, and the Cult of the Pah-Wraiths all seek to gather the three orbs of the Pah-Wraiths for use as a weapon, or to create a new wormhole. Playing as Sisko, Worf, and Kira, the player must find the missing orbs, and stop the forces trying to control the Pah-Wraiths before it’s too late.

Pros:

  • Well-versed in DS9 lore. The game itself takes place toward the end of the 6th season, but contains many references to episodes throughout the series including the mining operation on Jerrado (“Progress”), Kira assuming a Cardassian appearance (“Second Skin”), secret areas and defenses from the Cardassian control of the station (“Civil Defense”), the telekenetic abilities of the Vorta (“The Jem’Hadar”), and Dominion prison camps (“By Inferno’s Light”). The game also foreshadows the later events of the series including the final confrontation with the Pah-Wraiths, Dukat being possessed, and the Pah-Wraith cult.
  • The game is re-playable through each of the three main characters: Sisko, Worf and Kira. The storylines run in parallel but feature different levels and gameplay for each.
  • One mission involves exploring a crashed Miranda class starship. The level design for this sequence is excellent, climbing through a hostile jungle to see your first glimpse of the ship, fighting Jem’Hadar on the outer hull, then diving inside and having to work your way through submerged sections to a hidden lab.

FallenUlysses

  • Your default weapon is useful throughout the game and is good for almost all light combat encounters. This is good since the heavier weapons may not always have plentiful ammo.
  • Terry Farrell reprises her role as Jadzia Dax for the only time after her character’s death at the end of the 6th season.
  • The game uses a beta build of the Unreal Tournament engine, one of the first game engines to feature truly expansive environments. Both the Ulysses mission and the reveal of a buried Pah-Wraith temple move from tight confined spaces to expansive open levels. This engine was in a sweet spot for games of the era. Next generation engines would feature better graphics, but the level design was much smaller and featured more loading (see Deus Ex vs. Deus Ex: Invisible War). Even with its old and outdated graphics, the level design is on par with the best games of today. You can look out the window of Sisko’s office or the Promenade and see the rest of the station.
  • A mod for the game (titled Convergence) was created by one of the level designers for the original game, and includes another twenty or so levels of gameplay (on top of the 24 base levels). A lot of enjoyment for a shooter.
  • The music is atmospheric and chilling, and in MP3 format easily accessible in the game’s install directory. More than 90 minutes of DS9 game music.

Cons:

  • Avery Brooks and Colm Meaney were unavailable to provide the voices of Sisko and O’Brien. The Sisko performance is okay, but O’Brien is pretty terrible.
  • An early mission features an enemy that you need to scan with your tricorder before being able to shoot them. This can be a bit of a barrier to entry for someone just getting used to the game’s controls.

FallenCombat

  • The default auto-targeting doesn’t always work well. It removes options for destroying explosive containers to kill enemies by always targeting the combatants.
  • The story can feel disjointed and incomplete until you play through all three characters. Some missions, like the Ulysses aren’t explained well initially until you read through tactical briefings, and watch later cut-scenes.
  • Some people criticized the lack of multi-player, which would have been cool in a few places. For me the game doesn’t suffer without it.
  • The game isn’t easy to run on a modern system, though I was able to get it running pretty quickly by installing a program called nGlide. I’m re-playing on my ASUS Windows 8.1 machine with no problems so far.

Bottom-line: The game would be a reasonably good third-person shooter without the Star Trek trappings. Weapon balancing is pretty good, and requires a more considered and tactical approach. The level design is epic in feel, and there are lots of things for the DS9 fan to enjoy, including walking into Quark’s bar, talking conspiracy with Garak, and walking on the hull of a crashed ship (seriously, that is still cool 15 years after the first time I played it). The plot would have fit well as two-part episode of the show (and is partially based on the Millennium series of DS9 novels). Definitely the best DS9 game made for the PC and still fun today.

FallenOps

3 Comments

Filed under AGFV, Round-Ups