Tag Archives: Adventure

AGFV: The End of the Blackwell Legacy

Today’s the launch day for The Blackwell Epiphany, the fifth and final entry in the Blackwell indie adventure series.

In it you play as Rosangela Blackwell a spirit medium or “bestower of eternity” who helps guide lost spirits to the other side. Your partner is Joey Malone, a spook who’s been dead since the 1930s, and who has been tied to the women of your family since your grandmother got stuck with him.

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What this practically means is a lot of detective work. Spirits don’t know who they are or even accept that they are dead in some cases and it’s your job to find out and help them to accept it. In the process you uncover crimes both terrestrial and supernatural.

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Each game is only about 3-5 hours long so it’s better to think of them as episodes in a season long game like the work that Telltale is doing (even though the first entry in the series was released in 2006). This last game is supposed to be the longest yet, taking its creator (who presumably knew the solution to everything) 5 hours to complete.

The Blackwell Games are a bit of a throwback, point and click adventure style games using pixel art that was present in games of the early 90s. Think Sierra’s “Quest” titles or LucasArts later SCUMM games. The developer (a four person team out of New York), Wadjet Eye Games, has produced a long series of games using the Adventure Game Studio engine, all of which are quality titles well worth the playthrough. Particular favorites of mine are Resonance, Primordia and The Shivah (Wadjet Eye’s first real game).

I played through the extended demo available on GOG and Wadjet Eye’s website and can’t wait for the released version later today. Gameplay has definitely improved since some of the earlier entries in the series, Rosangela uses her phone to look up clues and contact people rather than always having to travel back to her apartment and use her computer. One of the first puzzles is how to get inside a locked building (a handy trope of the series which involves sending your ghost envoy Joey in first, even though he can’t touch anything). The solution’s not the most obvious from the clues given, but most of the rest of the puzzles in the demo are solvable with a little thinking, and judicious use of each character’s unique abilities (Joey can’t touch anything but he can blow light objects like paper in your direction).

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What I love about these games is the engaging mystery, amusing character dynamic, and fun puzzles that aren’t as obtuse as some older adventure games. It’s the best of games I played as a kid with less of the frustrations. The voice acting in the series can be a little over-dramatic at times, but I think that’s part of the indie charm, and what other series let’s you hear bloopers of the voice actors recording their characters after you complete the game?

And let’s not forget the music (the soundtrack for this game is over an hour), a mix of jazzy and electronic tracks that really set the tone of a cold New York night.

I can’t wait to play the rest of this game. Why are souls being ripped in half and will Rosangela be driven to the brink of insanity like her relatives? Why is Joey bonded to their family and is there an achievement for drinking coffee 50 times?

Do yourself a favor and at least check out a demo of the first game on Wadjet Eye’s site if you’ve never played this series. Or alternatively you could watch a let’s play of the entire first game here.

~All images from Wadjet Eye games, trailer from GOG.com

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AGFV: Calling All Adventurers

The first games I ever played were adventure games, long before shooters, RPGs, RTSs or other three letter abbreviations held my interest. As a PC gamer adventure games were a staple, one that never quite saw the same penetration on consoles. Adventure games are all about story, about exploring your environment and trying to solve puzzles. And most are also about humor. The best games in the genre are the ones where you’re clicking to hear every hilarious answer to a question, or seeing what something smells like. By the mid 90s the adventure genre was declining in popularity, with the advent of more sophisticated shooters and tactical games, but has been experiencing a kind of Renaissance in the last few years. For today’s edition of “A Game Forever Voyaging”, I thought it would be fun to share five classic and five neo-classic adventure games (one that just came out this week!).

The Classics

1) The Secret Of Monkey Island – Grab a mug full of grog (or one from the machine), there’s evil pirates to fight (or join). With countless sequels and remakes this is probably one of the best known LucasArts properties that isn’t Star Wars. LucasArts adventure games are friendly, you’ll never get stuck where you have to restore from a save, and you’ll never die. You just might wander around aimlessly for a while, but there are plenty of clever quips and environments to keep you interested along the way. Monkey Island follows the journey of Guybrush Threepwood as he seeks to become a pirate, and then rescue his future love from the clutches of the dread (and dead) pirate LeChuck. Being a pirate is more about attitude than competence (you duel with insults just as well as swords), you’ll get souvenir t-shirts to commemorate some of your early quests, and you’ll get shot out a cannon with less than ideal headgear (and this is just the first chapter).

Secret Of Monkey Island

2) Space Quest Series (Space Quest V) – The Sierra series of “Quest” games are decidedly less friendly than LucasArts but no less entertaining.

The Space Quest Series follows the adventures of janitor turned space jockey Roger Wilco as he attempts to save the universe from the evil Sludge Vohaul, or just keep the decks clean. All of the Space Quest games heavily parody the sci fi genre, from 2001 to Star Wars to Alien and Star Trek. My personal favorite of the series is Space Quest V, second of the VGA variety of the games and the last before switching to a more cartoonish look (as Sierra did with Leisure Suit Larry and King’s Quest as well). Space Quest V is straight out of Star Trek, down to your chief engineer being insulted when is ship is called a garbage scow (except it is).

Space Quest V

3) Nord And Bert Couldn’t Make Head Nor Tail Of It – It’s virtually impossible to choose the best Infocom title, so I thought I’d choose one of the weirdest. Nord and Bert isn’t an adventure game in the classic sense. You travel around to various areas and have to solve puzzles to gain a password that will give you access to the final area. Solving puzzles in each area requires a clever use of wordplay, whether its turning a Brat Child into a Brat sausage, or using spoonerisms thray plough, you’ll be racking your brain for hours to think of a clever way to escape.

Nord and Bert

4) Star Trek: Judgment Rites – The Second in Interplay’s episodic Star Trek series, this is one of the last games to feature the full original cast in their classic roles from the Original series. Arranged in eight separate but interconnected episodes, Judgment Rites takes you to strange new worlds, or traps you in dangerous nebulas, with classic Star Trek sets, banter and puzzles. Between this game and it’s predecessor (25th Anniversary)  it’s like getting 15 new episodes of the show. A personal episode favorite of mine is the third segment of the game which sees the return of Trelane (The Squire Of Gothos) as a world war I flying ace.

Judgment Rites

5) Tass Times In Tone Town – One of Interplay’s earliest if not finest explorations into the adventure game genre was this weird contribution from the 80s. You find yourself in the cabin of your “Gramps”, an inventor who has mysteriously disappeared and soon find your self in Tone Town, trying to find your “Gramps” and escape while dodging the evil machinations of the raccoon snake Snarl. I played the old EGA (or maybe even CGA) version if this games with no colors but pink, blue, white and black, which is the perfect way to absorb this classic of 80s New Wave culture. Have your computer speakers turned up for the jazzy beats! It’s really Tass!

Tass Times

The Neo-Classics

1) Sam And Max Seasons – The Telltale Games revival of the classic LucasArts original is faithful to it’s source material, while benefiting from a new episodic way of distribution. Follow Sam (a 6 foot dog private detective with a nose for justice) and Max (a weird rabbity thingy) as you battle aliens, soda jerks, and Abe Lincoln (all while grooving to a great jazz soundtrack)! This is definitely and stop and smell the roses game for all of the hilarious dialog and weird worlds. Available for the PC, Wii, iPad and more, you should really play this game if none of the others. Some of the episodes are free including “Abe Lincoln Must Die” the 4th episode of Season 1.

Sam And Max

2. The Blackwell Bundle – From Wadjet Games comes the adventures of a would-be writer and journalist who discovers after burying her aunt, that her family legacy is a ghost named Joey. The two if you work together to help other ghosts pass on and solve mysteries in the real world. The music is a key feature in these throwback games, as well as clever and self-deprecating characters. The first few adventures are short but well worth your time. The second game is a flashback to your aunt, giving an even deeper sense of the family legacy, and eventual descent into madness that is your relationship with Joey. What’re you waiting for “Bright Eyes”.

3. Syberia 1+2 – This two part story from Benoit Sokol takes you to a weird city of auto-mata to the deepest reaches of Syberia in search of an eccentric inventor and woolly mammoths. Though a little older now, this title is still a staple of the genre, with lush environments, strange contraptions and a deep mystery that will keep you coming back for more.

Syberia

4. Resonance – The most recent offering from Wadjet Games takes you on a journey through the eyes of four people, whose lives intersect to investigate the strange death of a scientist and the experiment could mean the end of us all. This game came out Tuesday and has been one I’ve been waiting for with eager anticipation. The first few minutes of intro show you the disaster that is to come, and then throws you 60 hours into the past, into the lives of these 4 people, whose fates are intwined. Gameplay is a little unique. You have short term and long term memory which is necessary in talking to characters about certain subjects, and for making connections in your head. And the four character’s paths are rich and entertaining. What started as an attempt to emulate and revive the Adventure genre with “The Blackwell Legacy” has matured into a full-fledged adventure.

5. Fahrenheit – Most of the titles in this post have been for all ages, but Fahrenheit (or Indigo Prophecy) is decidedly not. A mature thriller in which you watch helplessly as you are possessed by an unknown force to commit murder, then are left to pick up the pieces and find what happens. In this game you play both as the murderer, and the police chasing him, having to get close to truth without meeting up too quickly. The music and opening scenes are chilling. In order to complete some actions of the game you have to complete certain motions (sort of like playing bop-it) which can be frustrating at times, but the story telling more than makes up for any deficiency. Not for the faint of heart, but a tale worth experiencing nonetheless.

Fahrenheit

Any games you think I missed, or old titles you’d like to see? Leave ’em in the comments!

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