Tag Archives: Starfleet Academy

Review: Starfleet Academy – Adorable Tellarite Edition

Star Trek: Starfleet Academy

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Ratio on cover is exact opposite of how much the story revolves around these groups of characters (thankfully so).

Writers – Mike Johnson & Ryan Parrot, Artist – Derek Charm

Starfleet Academy is a pitch-perfect addition to the Abrams (Kelvin *ugh*) -verse, much in the same way an earlier Marvel series (of the same name) added to the DS9-verse. The five issue story takes place in 2258 and 2261, following the adventures of the main Trek crew just prior to the events of the 2009 movie, and a group of new recruits competing in the Academy’s centennial celebration contest. The two stories are told roughly concurrently, though more weight is given to the 2261 era crew, and the comic is better for it.

The 2258 arc centers mainly on Uhura, with cameos by Spock, Kirk, Chekov and Robocop from Into Darkness (Admiral Marcus I want to say…?). Uhura and Spock’s relationship is a bit bumpy (all Spock’s fault BTW) and Uhura decides to turn her feelings toward investigating a faint signal she picked up from a lost ship, which turns out to have been lost more than 100 years ago. After she discovers that information about the ship and transmission is classified she enlists the help of first Chekov and then Pine-Kirk to break into the Starfleet Archives for more information. She’s caught, chewed out, and Spock saves the day (and their relationship), but we don’t really know what happened to the lost ship.

The problem with comics about the main crew (especially prequels) is we know where they will end up. The stakes are lower. This was one of the reasons the original Marvel Starfleet Academy was so groundbreaking. Aside from Nog, all of these characters were original to the comic and anything could happen to them (including being killed off in the 5th issue)…

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And this is before the Knightfall-esque cover where a cadet’s back is broken by a Jem Hadar.

The 2261 story centers around T’Laan, a Vulcan cadet struggling with whether to remain in the Academy, or rejoin the rest of her people in establishing a new Vulcan colony. She’s convinced to stay through the Academy’s 100 year celebration competition by the most adorable Tellarite instructor in the history of the series in return for him expediting her withdrawal from the Academy should she still decide to leave after the contest.

Isn't he the cutest thing?

Isn’t he the cutest thing?

Lets take a minute to admire Derek Charm’s artwork which is dare I say … Charm-ing.

For those of you still left after the horrendous pun, Derek Charm does manage to inject a lighter tone to this story without taking away from some of the real conflict going on with T’Laan. This a brighter and more cartoonish interpretation of these characters, but never in a way that feels like a cartoon. It’ll probably be more engaging to a younger audience, but still with a lot to offer older readers like me. The ship design work melds well with some of Beyond’s new effects we see from the trailer.

T’Laan’s teammates are the usual mix, a haughty Andorian, a girl who built her own exo-rig, a brainy human, and a Monchezkin who is only just now learning to use spoken communication.

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This character is played largely for humor, sometimes more effectively than others. We’ve seen literal characters like this before (one of the reasons I love Anya from Buffy), but this plays a little differently. Overall, he’s a nice one to throw into the mix of all these misfit cadets.

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The comic has a good mix of ups and downs for our little crew, playing a lot better than some of the challenges Wesley faced in his Academy testing episodes in Season 1 of TNG. It ties the two storylines together in the final issue quite well and leaves things open for us to spend more time with these characters again.

My only quibble is I don’t think we really needed the main crew storyline. All of the discovery and risk parts of the storyline could have been taken on by T’Laan and her group, who could have been plausibly kicked out of the Academy unlike Uhura. The Spock/Uhura relationship stuff doesn’t add much to their story that we didn’t already get from the 2009 movie. And Uhura doesn’t get to solve the mystery and has to wait till this new group comes along, so it’s not particularly satisfying for her either.

But overall this is a fun tale, which is one of the best characteristics of the new movies. It integrates more serious events like the destruction of Vulcan without being morbid. Definitely a good comic to read in advance of seeing the movie. Hope there are more tales to be told with T’Laan (and the lovable Tellarite).

(5 stars | Some of IDW’s best Trek work with the new universe)

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Your Essential Star Trek Beyond Comics Checklist

Star Trek Beyond comes out later this week, and all this week on the blog I will be celebrating my life-long love of Star Trek (as if I really needed the excuse).

Did you know that Star Trek comics are canon? To be specific, we’re talking about the Star Trek Ongoing and Countdown related series which are supervised by Roberto Orci. Gone are the days of having to ret-con a recovered Spock off his own ship back to mind-melded confusion (re: the effect of Star Trek III and IV on DC’s Star Trek Volume 1). We even occasionally get a mention in the new movies of events in the comics. Did you hear that throwaway line about “The Mudd Incident” in Into Darkness? That was for the comics nerds. All one of us.

Who knows if any of this stuff is going to affect Beyond. Probably not, but here are some comics that should at least get you in the mood for the new movie.

The Legacy of Spock (Star Trek Ongoing Issues 55-58): This is a fitting elegy to Leonard Nimoy, bridging the gap between the end of the 2009 Star Trek movie and the establishment of the new Vulcan colony. Turns out the Vulcans want to colonize Seti Alpha V, which prime Spock knows is a bad idea because it’s going to become a hellish wasteland when Seti Alpha VI explodes (see TWOK). But the Vulcans aren’t too eager to listen to Spock as there are more than a few who blame him for failing to stop Nero and the destruction of their home. Spock becomes an exile and is forced to rely on unlikely allies to save the last of his people from themselves, and from two remaining members of Nero’s crew who get their hands on the last few drops of red matter. There are some great cameos from characters from both TOS and TNG and the last few pages of 58 might even bring a tear to your eye. (The latest issue, 59, has new Quinto Spock waking up in Nichelle Nichols Uhura’s bed. Scandal.)

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Star Trek Manifest Destiny: A limited series similar to the two countdown series that preceded the prior two movies. The events of this will probably have little affect on the plot, but the tone appears similar with a vicious enemy taking over the ship. You can read my review from a few weeks ago here. Read 53-54 on Ongoing as well to get a lead-up story to the Kai character.

Star Trek Starfleet Academy: I’ll probably review this later this week, but this series bridges two timelines, the early academy days of Uhura, Spock, and Kirk and a crew of new recruits competing in the academy’s 100 year celebration a few years later. In the past Uhura stumbles across a transmission from a lost NX class ship and risks her academy career to find out the truth about a possible mutiny. In the present a Vulcan student is torn between her desire to join the rest of her people to preserve her race, and her wish to continue a career in Starfleet. She’s teamed up with a diverse set of students, including a race that is just learning verbal communication which leads to some great comedy. The new team stumbles upon Uhura’s research and possibly even the lost ship. The series explores the early ups and downs of the Spock/Uhura relationship, and does a nice job of integrating NX ships and Star Trek: Enterprise into the Ongoing series (both these elements look to be explored in Beyond as well).

Star Trek/Green Lantern – The Spectrum War: Hear me out on this one. Even though the reviews of Beyond are turning out to be favorable, it’s probably wise to not let your expectations get too high. If the movie is only so-so, at least you’ll be able to say it was better than this sin against nature. Sadly at some point I still need to review this for NetGalley.

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Star Trek Vol 9: The Q Gambit: Another run I’ve previously reviewed. The high-water mark of the whole Ongoing series. Much better than their frankly disappointing attempts at Mirror-Mirror. Check out my review here.

If you have time for only one, read Starfleet Academy. It’s tonally the most fun, and serves as a nice bridge between all parts of the current new Trek Trilogy.

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AGFV: Starfleet Academy – Chekov’s Lost Missions (GOG)

If you’re an avid Star Trek gamer like me, you were thrilled to learn last Thursday that GOG (Good Old Games) has started releasing classic titles from Interplay’s line of Star Trek games including 25th Anniversary, Judgment Rites and Starfleet Academy. Hopefully this is just the start of many great titles to come.

Fans of Starfleet Academy will notice that the expansion pack, Chekov’s Lost Missions, was not included in the initial GOG release. Hopefully GOG will update this some time in the future, but in the meantime I’ve got a procedure for those of you with a retail copy of the XP to add it to your GOG installation.

Step One: Install Starfleet Academy using the GOG installer (I haven’t tried this with Galaxy, but you may be better off with the stand-alone).

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Step Two: Rename the game folder. By default the game will install to C:\GOG Games\Star Trek – Starfleet Academy. Rename this to something else like C:\GOG Games\Star Trek – Starfleet Academy GOG. Do this after you’ve installed the game, don’t change the install directory.

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Step Three: Insert the Chekov CD. Don’t run the installer yet, we’ve got some files to copy.

Step Four: Copy the the “m” video folders from the movies sub-folder on the Chekov disk to the movies sub-folder in your GOG installation.

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These should be m03, m04, m10, m11, m24, m25 and m27. Don’t copy g00.

Step Five: In your GOG installation rename cdlist.lst to cdlist.lst.old. Rename movies.lst to movie.lst.old. Copy cdlist.lst and movies.lst from the setup folder on the Chekov disk to the movies folder in your GOG installation. You can overwrite these files, but it’s a good idea to back them up by renaming them in case something goes wrong.

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Step Six: Copy the contents of the sounds sub-folder on the Chekov disk to your GOG installation’s sounds sub-folder. Again this will be m03, m04, m10, m11, m24, m25 and m27.

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Step Seven: Right-click on the Chekov install executable (probably setup.exe). Click Properties, then the Compatibility tab. Run in Windows 98 / Windows Me mode, and Run as Administrator.

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Step Eight: Run the Chekov install. It should detect the original installation folder, and copy the files to that location, not your renamed folder. The big thing we need is the data file.

Step Nine: Rename the Chekov folder (maybe append Chekov to the folder name), and rename the GOG installation back to the original folder name.

Step Ten: Rename data.dat in your GOG installation to data.dat.old. Copy the data.dat from the Chekov install folder into your GOG install folder. No other files should be necessary. Do not overwrite the EXE files.

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Run Starfleet Academy and you should see the Chekov missions in your missions tab. These don’t intersperse with the narrative as far as I know but you should be able to play them independently. Let me know if this works for you and feel free to send any questions.

UPDATE: Some of you are reporting getting an “Insert CD 1” message when you try to start the main campaign. The reason for this is that the sfa.cfg file has been modified to look for the movies on the CD instead of on your hard drive. For the GOG installation to look for the files on your hard drive your sfa.cfg file needs to look like this:

moviePath=.
voicePath=.

If your file is different, restore these paths, save the .cfg file, and your game should work. (Those are periods if it’s a little hard to tell).

UPDATE 2: GOG Galaxy replaces the data.dat and movie and sound lists back to the original if auto-updates are turned on. To keep Chekov’s missions, disable auto-update in GOG Galaxy by clicking More–>Configure and Disable.

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