Category Archives: Trube On Tech

Technology reviews, emerging trends, a programmer and device user’s perspective.

Snap Judgment: Way Down In Poke-Go

YessssPikachu

By now you’ve either been playing or at least heard of Pokemon-Go, an augmented reality app released last week that has people wandering around the real world looking to “catch ’em all.” I do not have a smart-phone, so my impression of this development is largely from observation of others and catching up on the news, but here are some thoughts in no particular order:

  • It seems oddly perfect to me that this property from the 90’s is what made augmented reality popular, or at least part of the conversation. There have been other games, including one by the same company, that have had a huge player base, but nothing has captured the imagination of people (or the media) quite like this.
  • There needs to be a better mechanism for non-players to verify public locations are gyms or Poke-Stops and give them the option to opt out. In the meantime our pastor has asked a member of the congregation who is playing the game to win our church’s gym so it doesn’t get renamed to something we wouldn’t like.
  • In that vein, there is a part of me that is tickled that someone won the Westboro Gym and renamed it “Love Is Love.”
  • There are privacy concerns, but my suspicion is this app isn’t really more intrusive than what other apps are doing, it’s just getting us to pay more attention, which is a good thing. Keeping the camera on all the time raises some obvious concerns, but ones we’ve needed to address for a while.
  • People need to use their phones more like a tricorder and less like eyes. You don’t see Spock staring into his black box without looking up around him. Otherwise you’ll end up like a red-shirt.
  • I do kind of wish I had the app so I could set a lure, then shoot people with Super-Soakers while yelling “Squirtle!” This would make up for the fact that capturing a Pokemon doesn’t involve fighting it, which seems wrong to me.
  • A video game that encourages exercise is not a bad thing, as long as people look where they are going.
  • I have yet to see people in the wild actually playing this game, though I see a lot of traffic about it on Facebook and Twitter, and I know a few people who’ve installed it, including one of them who told me it works while driving which seems … unwise.
  • It’s a bummer this is limited to smartphones and doesn’t work on my Kindle. Then again, I need to actually get work done and trying to capture a Charizard isn’t how I’m going to do it.

Over all, neat game though I imagine the novelty will wear off. But I am interested in the conversation it starts, and the next generation of games like this.

** Bonus points to the reader who gets the Gendo reference.

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10 Forward: DS9 – The Fallen (Video Game)

As a life-long Star Trek fan, there’s a lot to celebrate this year: a new movie, a new TV series, and the franchise’s 50th anniversary. For my own small contribution to the festivities I’ve decided to do a series of posts (one every week or two), detailing little-known corners of the franchise’s licensed (and fan-made) works. This week I’ll be covering the Deep Space Nine PC video game – The Fallen:

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Plot: In the last days of the Cardassian occupation of Bajor, a scientist named Terrel attempted to unlock the secrets of an orb of the Pah-wraiths, only to be forced to abandon the project when the orb became unstable. Six years later her secret lab is discovered aboard DS9 and forces within the Dominion, Cardassia, and the Cult of the Pah-Wraiths all seek to gather the three orbs of the Pah-Wraiths for use as a weapon, or to create a new wormhole. Playing as Sisko, Worf, and Kira, the player must find the missing orbs, and stop the forces trying to control the Pah-Wraiths before it’s too late.

Pros:

  • Well-versed in DS9 lore. The game itself takes place toward the end of the 6th season, but contains many references to episodes throughout the series including the mining operation on Jerrado (“Progress”), Kira assuming a Cardassian appearance (“Second Skin”), secret areas and defenses from the Cardassian control of the station (“Civil Defense”), the telekenetic abilities of the Vorta (“The Jem’Hadar”), and Dominion prison camps (“By Inferno’s Light”). The game also foreshadows the later events of the series including the final confrontation with the Pah-Wraiths, Dukat being possessed, and the Pah-Wraith cult.
  • The game is re-playable through each of the three main characters: Sisko, Worf and Kira. The storylines run in parallel but feature different levels and gameplay for each.
  • One mission involves exploring a crashed Miranda class starship. The level design for this sequence is excellent, climbing through a hostile jungle to see your first glimpse of the ship, fighting Jem’Hadar on the outer hull, then diving inside and having to work your way through submerged sections to a hidden lab.

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  • Your default weapon is useful throughout the game and is good for almost all light combat encounters. This is good since the heavier weapons may not always have plentiful ammo.
  • Terry Farrell reprises her role as Jadzia Dax for the only time after her character’s death at the end of the 6th season.
  • The game uses a beta build of the Unreal Tournament engine, one of the first game engines to feature truly expansive environments. Both the Ulysses mission and the reveal of a buried Pah-Wraith temple move from tight confined spaces to expansive open levels. This engine was in a sweet spot for games of the era. Next generation engines would feature better graphics, but the level design was much smaller and featured more loading (see Deus Ex vs. Deus Ex: Invisible War). Even with its old and outdated graphics, the level design is on par with the best games of today. You can look out the window of Sisko’s office or the Promenade and see the rest of the station.
  • A mod for the game (titled Convergence) was created by one of the level designers for the original game, and includes another twenty or so levels of gameplay (on top of the 24 base levels). A lot of enjoyment for a shooter.
  • The music is atmospheric and chilling, and in MP3 format easily accessible in the game’s install directory. More than 90 minutes of DS9 game music.

Cons:

  • Avery Brooks and Colm Meaney were unavailable to provide the voices of Sisko and O’Brien. The Sisko performance is okay, but O’Brien is pretty terrible.
  • An early mission features an enemy that you need to scan with your tricorder before being able to shoot them. This can be a bit of a barrier to entry for someone just getting used to the game’s controls.

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  • The default auto-targeting doesn’t always work well. It removes options for destroying explosive containers to kill enemies by always targeting the combatants.
  • The story can feel disjointed and incomplete until you play through all three characters. Some missions, like the Ulysses aren’t explained well initially until you read through tactical briefings, and watch later cut-scenes.
  • Some people criticized the lack of multi-player, which would have been cool in a few places. For me the game doesn’t suffer without it.
  • The game isn’t easy to run on a modern system, though I was able to get it running pretty quickly by installing a program called nGlide. I’m re-playing on my ASUS Windows 8.1 machine with no problems so far.

Bottom-line: The game would be a reasonably good third-person shooter without the Star Trek trappings. Weapon balancing is pretty good, and requires a more considered and tactical approach. The level design is epic in feel, and there are lots of things for the DS9 fan to enjoy, including walking into Quark’s bar, talking conspiracy with Garak, and walking on the hull of a crashed ship (seriously, that is still cool 15 years after the first time I played it). The plot would have fit well as two-part episode of the show (and is partially based on the Millennium series of DS9 novels). Definitely the best DS9 game made for the PC and still fun today.

FallenOps

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Your Kindle Doesn’t Know How Much You Read

I write mysteries, and I know there are some people out there who like to skip to the end before they read the rest of the book. I’m not a big pain about spoilers, but this one has never made any sense to me. I’ve heard that for some people it eases the tension, or gives you an idea if you’ll like how the book turns out before reading the whole thing, but part of being a mystery writer is trying to build tension and interest, not reduce it.

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But if my book were on Kindle Unlimited, then those people who skipped to the end would be making me more money.

So here’s what happened.

Last summer Kindle Unlimited changed its rules for how it pays out to authors from the lending library fund. Prior to the change, authors were paid by the borrow (if the reader read 10%). This system resulted in a lot of short books getting paid the same as longer ones. In fact, this happened to me with my Fractals You Can Draw booklet (unintentionally I might add). I made about $0.35 for every sale, and $1.35 for every borrow.

The new system was supposed to pay you by the page read (at a rate of roughly half a cent per page). But as it turns out the system was flawed. Kindle reported the number of pages read by the farthest position in the book, not by the number of actual pages read. So if your readers skipped to the end without reading anything else, instead of counting for just 2 pages, that read counted for the whole length of the book.

Scammers naturally took advantage of this, using click-bait techniques and phonebook sized dummy books to rack up as many “pages read” as possible. In February, Amazon limited the maximum number of pages to 3000, which could still net you a little over $12 a book.

And here’s how it affects indie authors like me.

For starters the scammers are taking a big chunk out of the total lending fund, which is a fixed pool we all fight for a piece of (you can read a great analysis of this situation here). And if the scammers are top performers, they not only get the pages read, but some nice bonuses as well. And they negatively add to the reputation that all self-published books are crap.

But the other side of the coin is that Amazon’s failure to write good pages read detection code affects authors who use “scammy” techniques to provide what they think is a better reading experience.

One of the best ways for someone who’s never read your book before to decide if they want to buy from you is to read as much as possible. So a lot of authors chose to put the Table of Contents at the back of the book instead of the front, since the eReader can take them straight to it anyway. This meant that the TOC wasn’t taking up valuable sample book real estate. And even those who didn’t make this choice deliberately may have inadvertently done it by using book conversion tools like Calibre. In fact, some older eReaders prefer the contents to be at the back, otherwise they can’t detect them.

All of my eBooks actually have a front TOC and a back TOC to have the widest range of compatibility. Newer eReaders, like my current Fire, render the TOC as a side-bar, giving me direct navigation. To take advantage of similar navigation techniques on older readers, both TOC locations were required. But I have a hunch that at least some of my pages read (particularly the 582 spikes), resulted from someone going to the back TOC before reading the book. Again, not the reason I put that TOC there (for a book that was published several years ago I might add), but a factor nonetheless.

Earlier this month Amazon starting sending quality notices to authors requesting that they reformat their books or have them removed from sale. Amazon later revised this policy, stating that the back TOC is not recommended, but not in and of itself a violation of the publishing guidelines. I haven’t received a quality notice for any of my books (and Fractals: A Programmer’s Approach is the only enrolled in Kindle Unlimited anyway, though that hasn’t necessarily mattered to those getting the notices). If I do get a notice I will give my strenuous objections for why I want to retain backward compatibility. And then I may end up reformatting the book anyway.

The funny thing is, if my book were purchased by a regular library I’d get a tiny chunk of that sale, once per book, not per read, or per pages read. Kindle Unlimited, as a subscription service, is a different animal, and I think authors are entitled to a chunk of that pie. But I’ve always looked at it more like the library model, a way for people to try before they buy, or to get my book to people who can’t afford it, but still want to read it (though this last falls apart a bit with a $120 a year service).

I think Amazon needs to act with a more nuanced hand and instead of painting all indie authors with the same brush, try to enact better controls for getting rid of crappy books. And they need to write the code to actually detect pages read, rather than try to punish others for their lack of foresight.

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Some other great articles on this subject are here and here. If all this is kind of making you annoyed with Amazon, there are many other great places to buy eBooks including Smashwords, where my latest cyber-noir mystery, Surreality, is available for all of your eReaders and without the nasty DRM.

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Information Glut

One of the details that struck me in watching some of the early X-Files episodes was how Mulder and Scully looked at the case-files. In the first episode Scully is reading a newspaper clipping that has been taped to a piece of paper. I remember preparing reports and research in highschool and early college. I tended to use very “dead tree” methods, photocopying articles out of books, printing out stuff from online, and shoving all of this material into large black binders.

How much things have changed in the intervening years.

Now my process involves a combination of Google searches and bookmarking web-pages, and downloading scholarly articles, cataloging them in Calibre, and sending them to my Kindle to review. As I’m preparing material for another book, I’m amazed at all the stuff I downloaded during the production of Fractals: A Programmer’s Approach that got thrown on a flash drive and never looked at again.

In addition to making me wonder what the plural of thesis is, looking at all of these papers (many of which are frankly far above my head even with the pretty pictures) I’m struck by how I’ve only scratched the surface of this subject. Part of me thinks at some point I should study another area of significance, maybe global warming, or even other areas of math. But the truth is this one field is so rich, and touches so many parts of life, science, and engineering, that I’m probably going to spend the rest of my life working on and writing about fractals.

One of the nicknames for a PHD is “Piled Higher and Deeper” meaning you know an incredible amount about a very narrow range of things. I’m not going after a doctorate, at best I might be trying to be the next Martin Gardner, but I still find myself amazed at just how much access I have to knowledge that would have seemed unthinkable 10-15 years ago. I’ve downloaded course slides from university classes in the Netherlands, dissertations from Germany, and papers from dozens of conferences.

I’m still old fashioned in some ways. I may load all this stuff onto a Kindle, but I keep a notebook handy to take notes. And I still refer to my old printouts, if for nothing else but to find the books and articles the material came from. And I write books as signposts along the way as a way of encapsulating what I’ve learned, for fear that the knowledge is somehow fleeting. I look back at some programs I wrote in highschool, or even a few years ago for programmer’s approach and wonder, how the hell did I do that (Green ink is very important not only for other programmers but for yourself)?

How do you compile your research? Is everything on the computer, or are you still a very physically oriented sort of person?

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